![]() Once you’ve played a few games and grown used to it, I would recommend reinstating the point limit to challenge yourself - Hyperweave jumpsuits are tougher but cloth is cheaper and will let you take better guns. Alternatively you can take a hauler, like a dog or horse, which will reduce your work load, but they will require more training and a higher level handler. You can change the random animal into a food producer like a cow, allowing you to train animal skills as well as get milk, which is a meat substitute in meals. I dont have any mods that I would consider outright cheats (unless Infestations Spawn in Darkness could be considered one) but I do use the console to kill any maddened animals rather than send pawns to deal with them if I dont have turrets set up yet. Sure, theres a 'use points' option, but it does not take traits into account, and improperly values other things. Gear is dependent on your tastes, personally I use jumpsuits from Vanilla Extended Apparel because it seems like what spacefaring colonists would be wearing. While 'Prepare Carefully' mod is exceptionally useful for cutting some of the randomness out of pawn generation, it kinda takes some of the fun out of the game to make perfect pawns with perfet stats and traits. Fast learner/great memory are good for pawns with skills that aren’t used as frequently, like medicine or social. Sanguine/iron willed is also incredibly useful on pawns to reduce mood penalties. Paired with trigger happy pawns if you have lower numbers of pawns you can do a lot of damage with shooters hiding behind your tank. This pawn will be a melee tank - higher hit chances, higher dodge chances, and reduced incoming damage. Traits are up to you, but I usually have one brawler, with nimble and tough. If you’re interested in playing with specialty colonists, give them passions and skills accordingly - a cook, a grower, and a doctor are all pretty useful. I would suggest colony kid, colony settler, as a starting point for child and adult backstories. If point limits are disabled, you have free reign to play around. You’re going to want to start with colonists with no disabled work types.
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